API Document Index



Class me.entityPool


Defined in: <build/melonJS-0.9.3.js>.

Class Summary
Constructor Attributes Constructor Name and Description
 
a pool of object entity
this object is used by the engine to instanciate object defined in the map
which means, that on level loading the engine will try to instanciate every object
found in the map, based on the user defined name in each Object Properties

There is no constructor function for me.entityPool, this is a static object
Method Summary
Method Attributes Method Name and Description
 
add(className, object)
add an object to the pool
Class Detail
me.entityPool()
a pool of object entity
this object is used by the engine to instanciate object defined in the map
which means, that on level loading the engine will try to instanciate every object
found in the map, based on the user defined name in each Object Properties

There is no constructor function for me.entityPool, this is a static object
Method Detail
add(className, object)
add an object to the pool
// add our users defined entities in the entity pool
me.entityPool.add("playerspawnpoint", PlayerEntity);
me.entityPool.add("cherryentity", CherryEntity);
me.entityPool.add("heartentity", HeartEntity);
me.entityPool.add("starentity", StarEntity);
Parameters:
{String} className
as defined in the Name fied of the Object Properties (in Tiled)
{Object} object
corresponding Object to be instanciated

Documentation generated by JsDoc Toolkit 2.4.0 on Tue May 01 2012 12:00:49 GMT+0800 (CST)